Category: School

LCD Octopus Animation (to Oahu by The 6ths)

Summary This was a project that I did in Physical Computing during my first semester at Parsons.  I used a 2-line by 16-character New Haven LCD Display and an Arduino.  Luckily, I found this great website that provides a hexadecimal generator for creating custom character designs for LCD displays.  The song in the animation is […]

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Orbitorbs v1.0 (Planetary Physics Simulation)

PLAY ORBITORBS! I completed this piece during Parsons DT Bootcamp 2011 prior to beginning my 1st year at grad school.  I did it using processing, a Java-based library of functions. Demonstration:

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CyberGRID – NSF-Funded Virtual Collaboration Environment

Introduction CyberGRID began as an independent study for professor John E. Taylor of Columbia University’s civil engineering department.  At the time that I approached professor Taylor he conducted a yearly class that involved doing collaborative design projects with 4 other universities around the world.  This collaboration was facilitated via online classrooms in Second Life, a well-known web-based […]

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Columbia Manhattanville Bowtie Building Excavation

For this project, I worked with 5 of my classmates in Columbia’s Civil Engineering department to develop the excavation plan and foundation design for the new Bowtie Building being built at 125th and Broadway in Columbia University’s Manhattanvile expansion.  Our civil class was separated into 5 groups which worked on separate aspects of the building.  The other groups were Concrete […]

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The Eye of Big Brother

This 3D rendering (Maya, Photoshop) was an assignment that I completed for an art class at Columbia.  It is a commentary on the rapidly evolving technologies of the book industry as well as a tribute to the book 1984, one of my favorite childhood reads. [slideshow]

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Zombie King (2D Flixel Game)

CLICK HERE to play the game! Description I designed this top down computer game, Zombie King with a few of my friends while at Columbia.  I worked as the teams primary concept artist and asset designer.  We used Flixel for our game engine, and I used a pencil, paper, and Photoshop for the asset design.  The […]

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3D Character Design

Summary: This model was initially designed to be part of a custom character database for my CyberGRID project. Developing an entire custom character database of this level of detail posed to be a very time-consuming endeavor.  Thus, the project turned out to be a terrific learning experience on 3D character modeling and texturing, but we […]

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Emperor’s Champion

Project Summary This 3D animation was inspired by Warhammer 40K, one of my greatest childhood hobbies that I still do today. Warhammer 40K is a complex table-top game that requires each player to assemble and paint their own army.  My primary army, which can be seen in the attached slideshow, is a Black Templars army led […]

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