Category: Drawings

ROB3115 – A Neuro-Immersive Narrative

ROB3115 is an interactive graphic novel that is influenced by the reader’s brainwaves. The experience is driven by the reader’s ability to cognitively engage with the story. ROB3115′s narrative and its fundamental interactive mechanic – the reader’s ability to focus – are tightly intertwined by virtue of a philosophical supposition linking consciousness with attention. ROB3115 […]

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Charcoal Mike

It was my girlfriend’s birthday and she really likes Michael Jackson. I think this is the best charcoal I’ve ever done. 🙂

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Dot – Graphic Novel Character Design

Dot is one of the main characters in a sci-fi graphic novel that I’ve been working on as a side project. The story largely inspired my thesis, Rob3115, which is a graphic short story about a robot. The piece is interactive and is affected in real-time by the reader’s brainwaves.

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Robot Man

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Drawings

The drawings in this collection were completed at various times over the last ~10 years.  My most common (and favorite) medium is pencil on paper.  In all of my design and innovation I rely predominantly on my skill and passion for an HB pencil on white paper.

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CyberGRID – NSF-Funded Virtual Collaboration Environment

Introduction CyberGRID began as an independent study for professor John E. Taylor of Columbia University’s civil engineering department.  At the time that I approached professor Taylor he conducted a yearly class that involved doing collaborative design projects with 4 other universities around the world.  This collaboration was facilitated via online classrooms in Second Life, a well-known web-based […]

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Zombie King (2D Flixel Game)

CLICK HERE to play the game! Description I designed this top down computer game, Zombie King with a few of my friends while at Columbia.  I worked as the teams primary concept artist and asset designer.  We used Flixel for our game engine, and I used a pencil, paper, and Photoshop for the asset design.  The […]

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3D Character Design

Summary: This model was initially designed to be part of a custom character database for my CyberGRID project. Developing an entire custom character database of this level of detail posed to be a very time-consuming endeavor.  Thus, the project turned out to be a terrific learning experience on 3D character modeling and texturing, but we […]

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