Category: Graphic Design

OpenBCI Graphical User Interface (GUI)

Over the course of the late summer and early fall I worked extensively on the OpenBCI Graphical User Interface (GUI). The first version of the application, as seen in [Image 2] below, was developed by Chip Audette, who is one of the biggest OpenBCI contributors and runs the amazing blog EEG Hacker. The GUI is developed […]

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Demo Reel

DEMO REEL BREAKDOWN

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Interactive Android Application for EEG Biofeedback

//–The Code Is On Github!–// [vimeo http://www.vimeo.com/41776885 w=500&h=281] ABSTRACT This post details the research and development of a mobile application which receives and annotates neurofeedback data from a commercial electroencephalography (EEG) device with a single dry electrode. The system is designed to convert any Android mobile phone into a portable storage device that passively records […]

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Check out the post that I made below to read about my ideas of syncing personal EEG feedback with the masses via a smartphone application. http://interaction2012.coin-operated.com/?p=547

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Crossroads

This is a logo that I designed for my mom’s non-profit job placement office, Crossroads. [slideshow]

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Orbitorbs v2.1 – Solar System Simulator

[vimeo 32869590 w=500 h=500] Project Summary This project is an extension of Orbitorbs v1.0.  I translated the code that I wrote in processing into Openframeworks, a C++ based programming language.  I added additional features that enabled more user control over the planetary system including: The ability to pause the solar system simulation and edit planet […]

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Orbitorbs v1.0 (Planetary Physics Simulation)

PLAY ORBITORBS! I completed this piece during Parsons DT Bootcamp 2011 prior to beginning my 1st year at grad school.  I did it using processing, a Java-based library of functions. Demonstration:

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CURFC Posters

Here are some posters that I designed for my college rugby club, Columbia University Rugby Football Club (CURFC), while I served as the club’s president. That’s me making the tackle in the first one! 🙂

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Zombie King (2D Flixel Game)

CLICK HERE to play the game! Description I designed this top down computer game, Zombie King with a few of my friends while at Columbia.  I worked as the teams primary concept artist and asset designer.  We used Flixel for our game engine, and I used a pencil, paper, and Photoshop for the asset design.  The […]

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