Category: Games

ROB3115 – A Neuro-Immersive Narrative

ROB3115 is an interactive graphic novel that is influenced by the reader’s brainwaves. The experience is driven by the reader’s ability to cognitively engage with the story. ROB3115′s narrative and its fundamental interactive mechanic – the reader’s ability to focus – are tightly intertwined by virtue of a philosophical supposition linking consciousness with attention. ROB3115 […]

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Demo Reel

DEMO REEL BREAKDOWN

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Plasma Ball Concentration Game (openFrameworks + Neurosky’s EEG Mindset)

Project Summary This project relates to the brain-computer interface work I’ve been doing for my thesis. As I will soon be creating generative animations that responds to brain activity, which are part of a digital graphic novel, I wanted to do a prototype of a visually complex animation that was dependent on a person’s brain […]

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Kinematics-to-Color Conversion Game

[VIDEO TO COME] I. Introduction This project was very experimental in nature.  I wanted to create an interface that uniquely translated the mind’s understanding of one common system onto a very different common system through a simple switch interface.  Both the physics of kinematics and the science of color have always intrigued me.  With this […]

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Orbitorbs v2.1 – Solar System Simulator

[vimeo 32869590 w=500 h=500] Project Summary This project is an extension of Orbitorbs v1.0.  I translated the code that I wrote in processing into Openframeworks, a C++ based programming language.  I added additional features that enabled more user control over the planetary system including: The ability to pause the solar system simulation and edit planet […]

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Orbitorbs v1.0 (Planetary Physics Simulation)

PLAY ORBITORBS! I completed this piece during Parsons DT Bootcamp 2011 prior to beginning my 1st year at grad school.  I did it using processing, a Java-based library of functions. Demonstration:

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CyberGRID – NSF-Funded Virtual Collaboration Environment

Introduction CyberGRID began as an independent study for professor John E. Taylor of Columbia University’s civil engineering department.  At the time that I approached professor Taylor he conducted a yearly class that involved doing collaborative design projects with 4 other universities around the world.  This collaboration was facilitated via online classrooms in Second Life, a well-known web-based […]

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Zombie King (2D Flixel Game)

CLICK HERE to play the game! Description I designed this top down computer game, Zombie King with a few of my friends while at Columbia.  I worked as the teams primary concept artist and asset designer.  We used Flixel for our game engine, and I used a pencil, paper, and Photoshop for the asset design.  The […]

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3D Character Design

Summary: This model was initially designed to be part of a custom character database for my CyberGRID project. Developing an entire custom character database of this level of detail posed to be a very time-consuming endeavor.  Thus, the project turned out to be a terrific learning experience on 3D character modeling and texturing, but we […]

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Emperor’s Champion

Project Summary This 3D animation was inspired by Warhammer 40K, one of my greatest childhood hobbies that I still do today. Warhammer 40K is a complex table-top game that requires each player to assemble and paint their own army.  My primary army, which can be seen in the attached slideshow, is a Black Templars army led […]

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