PLAY ORBITORBS! I completed this piece during Parsons DT Bootcamp 2011 prior to beginning my 1st year at grad school. I did it using processing, a Java-based library of functions. Demonstration:
Read MorePLAY ORBITORBS! I completed this piece during Parsons DT Bootcamp 2011 prior to beginning my 1st year at grad school. I did it using processing, a Java-based library of functions. Demonstration:
Read MoreCLICK HERE to play the game! Description I designed this top down computer game, Zombie King with a few of my friends while at Columbia. I worked as the teams primary concept artist and asset designer. We used Flixel for our game engine, and I used a pencil, paper, and Photoshop for the asset design. The […]
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