Category: Code

Orbitorbs v1.0 (Planetary Physics Simulation)

PLAY ORBITORBS! I completed this piece during Parsons DT Bootcamp 2011 prior to beginning my 1st year at grad school.  I did it using processing, a Java-based library of functions. Demonstration:

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Zombie King (2D Flixel Game)

CLICK HERE to play the game! Description I designed this top down computer game, Zombie King with a few of my friends while at Columbia.  I worked as the teams primary concept artist and asset designer.  We used Flixel for our game engine, and I used a pencil, paper, and Photoshop for the asset design.  The […]

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