Category: Code

OpenBCI Graphical User Interface (GUI)

Over the course of the late summer and early fall I worked extensively on the OpenBCI Graphical User Interface (GUI). The first version of the application, as seen in [Image 2] below, was developed by Chip Audette, who is one of the biggest OpenBCI contributors and runs the amazing blog EEG Hacker. The GUI is developed […]

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ROB3115 – A Neuro-Immersive Narrative

ROB3115 is an interactive graphic novel that is influenced by the reader’s brainwaves. The experience is driven by the reader’s ability to cognitively engage with the story. ROB3115′s narrative and its fundamental interactive mechanic – the reader’s ability to focus – are tightly intertwined by virtue of a philosophical supposition linking consciousness with attention. ROB3115 […]

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Brain Interface Lab

I recently founded the Brain Interface Lab with some colleagues from Parsons MFA Design & Technology and Columbia University. The lab is dedicated to supporting the open-source software and hardware development of brain-computer interfaces. Check out our website and all of the awesome stuff that was created during our first big event titled Hack-A-Brain:

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Summary This is a Unity-built audio visualizer of the song Major Tom, covered by the Shiny Toy Guns. Project Files The Web Player: http://a.parsons.edu/~russc171/UnityHW/AudioBuzzers_2/AudioBuzzers_2.html The Unity Project: http://a.parsons.edu/~russc171/UnityHW/hw_wk5_audioBuzzers.zip Screenshot

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Demo Reel

DEMO REEL BREAKDOWN

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Plasma Ball Concentration Game (openFrameworks + Neurosky’s EEG Mindset)

Project Summary This project relates to the brain-computer interface work I’ve been doing for my thesis. As I will soon be creating generative animations that responds to brain activity, which are part of a digital graphic novel, I wanted to do a prototype of a visually complex animation that was dependent on a person’s brain […]

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Interactive Android Application for EEG Biofeedback

//–The Code Is On Github!–// [vimeo http://www.vimeo.com/41776885 w=500&h=281] ABSTRACT This post details the research and development of a mobile application which receives and annotates neurofeedback data from a commercial electroencephalography (EEG) device with a single dry electrode. The system is designed to convert any Android mobile phone into a portable storage device that passively records […]

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Kinematics-to-Color Conversion Game

[VIDEO TO COME] I. Introduction This project was very experimental in nature.  I wanted to create an interface that uniquely translated the mind’s understanding of one common system onto a very different common system through a simple switch interface.  Both the physics of kinematics and the science of color have always intrigued me.  With this […]

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Orbitorbs v2.1 – Solar System Simulator

[vimeo 32869590 w=500 h=500] Project Summary This project is an extension of Orbitorbs v1.0.  I translated the code that I wrote in processing into Openframeworks, a C++ based programming language.  I added additional features that enabled more user control over the planetary system including: The ability to pause the solar system simulation and edit planet […]

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LCD Octopus Animation (to Oahu by The 6ths)

Summary This was a project that I did in Physical Computing during my first semester at Parsons.  I used a 2-line by 16-character New Haven LCD Display and an Arduino.  Luckily, I found this great website that provides a hexadecimal generator for creating custom character designs for LCD displays.  The song in the animation is […]

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