Category: Animation

ROB3115 – A Neuro-Immersive Narrative

ROB3115 is an interactive graphic novel that is influenced by the reader’s brainwaves. The experience is driven by the reader’s ability to cognitively engage with the story. ROB3115′s narrative and its fundamental interactive mechanic – the reader’s ability to focus – are tightly intertwined by virtue of a philosophical supposition linking consciousness with attention. ROB3115 […]

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Summary This is a Unity-built audio visualizer of the song Major Tom, covered by the Shiny Toy Guns. Project Files The Web Player: http://a.parsons.edu/~russc171/UnityHW/AudioBuzzers_2/AudioBuzzers_2.html The Unity Project: http://a.parsons.edu/~russc171/UnityHW/hw_wk5_audioBuzzers.zip Screenshot

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Demo Reel

DEMO REEL BREAKDOWN

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Plasma Ball Concentration Game (openFrameworks + Neurosky’s EEG Mindset)

Project Summary This project relates to the brain-computer interface work I’ve been doing for my thesis. As I will soon be creating generative animations that responds to brain activity, which are part of a digital graphic novel, I wanted to do a prototype of a visually complex animation that was dependent on a person’s brain […]

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Bull’s Eye – Hand-drawn Animation

This hand-drawn animation is of an archer readying and firing his bow:

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Orbitorbs v2.1 – Solar System Simulator

[vimeo 32869590 w=500 h=500] Project Summary This project is an extension of Orbitorbs v1.0.  I translated the code that I wrote in processing into Openframeworks, a C++ based programming language.  I added additional features that enabled more user control over the planetary system including: The ability to pause the solar system simulation and edit planet […]

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LCD Octopus Animation (to Oahu by The 6ths)

Summary This was a project that I did in Physical Computing during my first semester at Parsons.  I used a 2-line by 16-character New Haven LCD Display and an Arduino.  Luckily, I found this great website that provides a hexadecimal generator for creating custom character designs for LCD displays.  The song in the animation is […]

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Zombie King (2D Flixel Game)

CLICK HERE to play the game! Description I designed this top down computer game, Zombie King with a few of my friends while at Columbia.  I worked as the teams primary concept artist and asset designer.  We used Flixel for our game engine, and I used a pencil, paper, and Photoshop for the asset design.  The […]

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