Category: 3D

3D printed EEG electrodes!

I spent the day messing around with 1.75mm conductive ABS BuMat filament, trying to create a 3D-printable EEG electrode. The long-term goal is to design an easily 3D-printable EEG electrode that nests into the OpenBCI “Spiderclaw” 3D printed EEG headset. I decided to try to make the electrode snap into the standard “snappy electrode cable” […]

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3D printed EEG Headset (aka “Spiderclaw” V1)

The following images are a series of sketches, screenshots, and photographs documenting my design process in the creation of the OpenBCI Spiderclaw (version 1). For additional information on the further development of the Spiderclaw, refer to the OpenBCI Docs Headware section and my post on Spiderclaw (version 2). If you want to download the .STL files to print them yourself or […]

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Summary This is a Unity-built audio visualizer of the song Major Tom, covered by the Shiny Toy Guns. Project Files The Web Player: http://a.parsons.edu/~russc171/UnityHW/AudioBuzzers_2/AudioBuzzers_2.html The Unity Project: http://a.parsons.edu/~russc171/UnityHW/hw_wk5_audioBuzzers.zip Screenshot

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Demo Reel

DEMO REEL BREAKDOWN

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‘Wetlands’ Architectural Renders

Project Summary I spent the past 6 weeks working with the amazing and progressive artist Mary Mattingly on her project titled Wetlands. Most of her work explores the complex relationship between people and the Earth. Wetlands, currently in the design phase, is a self-sustained living environment that floats in the rivers outside of Philadelphia. The structure […]

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CyberGRID – NSF-Funded Virtual Collaboration Environment

Introduction CyberGRID began as an independent study for professor John E. Taylor of Columbia University’s civil engineering department.  At the time that I approached professor Taylor he conducted a yearly class that involved doing collaborative design projects with 4 other universities around the world.  This collaboration was facilitated via online classrooms in Second Life, a well-known web-based […]

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Columbia Manhattanville Bowtie Building Excavation

For this project, I worked with 5 of my classmates in Columbia’s Civil Engineering department to develop the excavation plan and foundation design for the new Bowtie Building being built at 125th and Broadway in Columbia University’s Manhattanvile expansion.  Our civil class was separated into 5 groups which worked on separate aspects of the building.  The other groups were Concrete […]

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The Eye of Big Brother

This 3D rendering (Maya, Photoshop) was an assignment that I completed for an art class at Columbia.  It is a commentary on the rapidly evolving technologies of the book industry as well as a tribute to the book 1984, one of my favorite childhood reads. [slideshow]

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3D Character Design

Summary: This model was initially designed to be part of a custom character database for my CyberGRID project. Developing an entire custom character database of this level of detail posed to be a very time-consuming endeavor.  Thus, the project turned out to be a terrific learning experience on 3D character modeling and texturing, but we […]

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Emperor’s Champion

Project Summary This 3D animation was inspired by Warhammer 40K, one of my greatest childhood hobbies that I still do today. Warhammer 40K is a complex table-top game that requires each player to assemble and paint their own army.  My primary army, which can be seen in the attached slideshow, is a Black Templars army led […]

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